AI Insights · Timothy · July 2024
Top 5 Low Poly Games on Android in Europe Q2 2024
Explore the performance of the top 5 low poly games on Android in Europe during Q2 2024, featuring trends in downloads, revenue, and active users.
In Q2 2024, the top 5 low poly games on the Android platform in Europe showcased varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Roblox demonstrated strong performance, with weekly revenue peaking at around $1.8M in early April before experiencing a gradual decline and stabilizing at $1.6M towards the end of June. Downloads peaked at 670K in the second week of April, maintaining an average of 570K downloads per week. The game also saw a steady increase in weekly active users, starting at 37.8M and reaching 41.5M by the end of the quarter.
Idle Lumber Empire showed a notable increase in downloads, peaking at 203K in the week of May 20. Revenue remained relatively stable, averaging around $75K per week. The game’s weekly active users saw significant growth, peaking at 369K in late May before declining to 223K by the end of June.
Frozen City experienced a decline in downloads throughout the quarter, dropping from 29K in early April to just 10K by the end of June. Revenue followed a similar trend, decreasing from $57K to $31K over the same period. Weekly active users remained relatively stable, hovering around 200K.
Albion Online saw a spike in downloads in late April, reaching 49K, and maintained an average of 30K downloads per week thereafter. Revenue peaked at $43K in early May before gradually declining to $26K by the end of June. Weekly active users increased significantly in April, peaking at 71K, before stabilizing at around 47K in late June.
Old School RuneScape had a relatively low download rate, peaking at 3.4K in early June. Revenue remained steady, averaging around $24K per week, with a slight increase to $29K in the final week of June. Weekly active users saw a gradual increase from 14.8K in early April to 16.4K by mid-June.
For more detailed insights and data on mobile game performance, visit Sensor Tower.